Wednesday, June 3, 2009

Week 8 Review

Team Digitilism:

Strengths:

- Good modeling with very strong contextual information and good crysis environment with surrounding buildings.

Weaknesses:

- The scaling of the building seem abit out


Aspects that could be added to my teams fabrication:

- Their use of texture on the surrounding buildings was great and we could definately implement this into our fabrication.

Team Orange:

Strengths:

- i liked the amount of details that went into the building and site. Come a very long way from previous presentation.

Weaknesses:

- Could have explored their interior spaces more and how people relate and experience these spaces.

Aspects that could be added to my teams fabrication:

- We could utilise their excellent use of AI and interactivity with cars as well as their textures on the shop fronts at ground level.

Team E-volve:

Strengths:

- Very realistic environment and context. Nice furnishings and interior textures.

Weaknesses:

- Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.

Aspects that could be added to my teams fabrication:

- Their amazing use of interior textures, especially on walls could be implemented into our fabrication.

Team Urbans:

Strengths:

- Great building, looks very realistic and well realised.

Weaknesses:

- Scaling of textures on the exterior of the building could be explored.

Aspects that could be added to my teams fabrication:

- They were able to import a very accurate terrain heightmap which we could also do for our fabrication.

Team Atlar:

Strengths:

- Great progress and very realistic. Well contextualised and the underwater environment is amazing and very well developed.

Weaknesses:

- There are a few problems with textures and water within the building.

Aspects that could be added to my teams fabrication:

- We could utilise their use of underwater aspects as well as the use of moving trains / elevators and cars that drive.

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