Thursday, June 18, 2009

My contribution to fabrication...

Building Model:


10 Still Images in game
Two buildings modelled in detail
Outer façade
Underground floor space and walkway
Concert Hall
Internal floor spaces
Furniture + Fixings
Building Lightings
Textures of buildings
Animated objects
Elevators

Surrounding Buildings:

Exporting and importing the files from 3dsMax into Sandbox2

Presentation:

Renders
Contextualisation
Presentation boards

Individual:

Blog
Specialisation

Animated wind mills and animated installation

Texture Maps Used For Building

These are the maps we used for the Building
most of them came form Cgtextures.com and some of them a self made
Timber
Steel
Roof
Concert
Concert Render
Walls
Black Steel

REALISATION OF FABRICATION

The final fabrication of our Bodo Cultural Centre has finally been realised after weeks of hard and consistent work. After receiving feedback from our last submission we needed to include more interactivity, add interior textures, create landscaping near the surrounding buildings, add more AI and include interior furniture. We feel that we have successfully addressed all these elements within the final stage of our fabrication.




Monday, June 15, 2009

Tutorials added


I have uploaded my tuorials on Custom Animated models.
It can be view in the following link
http://arch1392-collaboration-2009.wetpaint.com/page/Tutorials

Animation Export


Watch SDK Video Tut Animation Export in Educational  |  View More Free Videos Online at Veoh.com

Final Madel


After Weeks of work our project is near the end
This is the final master version of the model.
it is a great day

Wednesday, June 3, 2009

Basic Custom Animated Models

The link below show how this can be done...hmmmm...

http://www.crymod.com/thread.php?threadid=19860

Week 8 Review

Team Digitilism:

Strengths:

- Good modeling with very strong contextual information and good crysis environment with surrounding buildings.

Weaknesses:

- The scaling of the building seem abit out


Aspects that could be added to my teams fabrication:

- Their use of texture on the surrounding buildings was great and we could definately implement this into our fabrication.

Team Orange:

Strengths:

- i liked the amount of details that went into the building and site. Come a very long way from previous presentation.

Weaknesses:

- Could have explored their interior spaces more and how people relate and experience these spaces.

Aspects that could be added to my teams fabrication:

- We could utilise their excellent use of AI and interactivity with cars as well as their textures on the shop fronts at ground level.

Team E-volve:

Strengths:

- Very realistic environment and context. Nice furnishings and interior textures.

Weaknesses:

- Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.

Aspects that could be added to my teams fabrication:

- Their amazing use of interior textures, especially on walls could be implemented into our fabrication.

Team Urbans:

Strengths:

- Great building, looks very realistic and well realised.

Weaknesses:

- Scaling of textures on the exterior of the building could be explored.

Aspects that could be added to my teams fabrication:

- They were able to import a very accurate terrain heightmap which we could also do for our fabrication.

Team Atlar:

Strengths:

- Great progress and very realistic. Well contextualised and the underwater environment is amazing and very well developed.

Weaknesses:

- There are a few problems with textures and water within the building.

Aspects that could be added to my teams fabrication:

- We could utilise their use of underwater aspects as well as the use of moving trains / elevators and cars that drive.