Team Digitilism:
Strengths:
- Good modeling with very strong contextual information and good crysis environment with surrounding buildings.
Weaknesses:
- The scaling of the building seem abit out
Aspects that could be added to my teams fabrication:
- Their use of texture on the surrounding buildings was great and we could definately implement this into our fabrication.
Team Orange:
Strengths:
- i liked the amount of details that went into the building and site. Come a very long way from previous presentation.
Weaknesses:
- Could have explored their interior spaces more and how people relate and experience these spaces.
Aspects that could be added to my teams fabrication:
- We could utilise their excellent use of AI and interactivity with cars as well as their textures on the shop fronts at ground level.
Team E-volve:
Strengths:
- Very realistic environment and context. Nice furnishings and interior textures.
Weaknesses:
- Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.
Aspects that could be added to my teams fabrication:
- Their amazing use of interior textures, especially on walls could be implemented into our fabrication.
Team Urbans:
Strengths:
- Great building, looks very realistic and well realised.
Weaknesses:
- Scaling of textures on the exterior of the building could be explored.
Aspects that could be added to my teams fabrication:
- They were able to import a very accurate terrain heightmap which we could also do for our fabrication.
Team Atlar:
Strengths:
- Great progress and very realistic. Well contextualised and the underwater environment is amazing and very well developed.
Weaknesses:
- There are a few problems with textures and water within the building.
Aspects that could be added to my teams fabrication:
- We could utilise their use of underwater aspects as well as the use of moving trains / elevators and cars that drive.
Wednesday, June 3, 2009
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