Building Model:
10 Still Images in game
Two buildings modelled in detail
Outer façade
Underground floor space and walkway
Concert Hall
Internal floor spaces
Furniture + Fixings
Building Lightings
Textures of buildings
Animated objects
Elevators
Surrounding Buildings:
Exporting and importing the files from 3dsMax into Sandbox2
Presentation:
Renders
Contextualisation
Presentation boards
Individual:
Blog
Specialisation
Animated wind mills and animated installation
Thursday, June 18, 2009
Texture Maps Used For Building
REALISATION OF FABRICATION
The final fabrication of our Bodo Cultural Centre has finally been realised after weeks of hard and consistent work. After receiving feedback from our last submission we needed to include more interactivity, add interior textures, create landscaping near the surrounding buildings, add more AI and include interior furniture. We feel that we have successfully addressed all these elements within the final stage of our fabrication.
Monday, June 15, 2009
Tutorials added
Final Madel
Wednesday, June 3, 2009
Basic Custom Animated Models
The link below show how this can be done...hmmmm...
http://www.crymod.com/thread.php?threadid=19860
http://www.crymod.com/thread.php?threadid=19860
Week 8 Review
Team Digitilism:
Strengths:
- Good modeling with very strong contextual information and good crysis environment with surrounding buildings.
Weaknesses:
- The scaling of the building seem abit out
Aspects that could be added to my teams fabrication:
- Their use of texture on the surrounding buildings was great and we could definately implement this into our fabrication.
Team Orange:
Strengths:
- i liked the amount of details that went into the building and site. Come a very long way from previous presentation.
Weaknesses:
- Could have explored their interior spaces more and how people relate and experience these spaces.
Aspects that could be added to my teams fabrication:
- We could utilise their excellent use of AI and interactivity with cars as well as their textures on the shop fronts at ground level.
Team E-volve:
Strengths:
- Very realistic environment and context. Nice furnishings and interior textures.
Weaknesses:
- Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.
Aspects that could be added to my teams fabrication:
- Their amazing use of interior textures, especially on walls could be implemented into our fabrication.
Team Urbans:
Strengths:
- Great building, looks very realistic and well realised.
Weaknesses:
- Scaling of textures on the exterior of the building could be explored.
Aspects that could be added to my teams fabrication:
- They were able to import a very accurate terrain heightmap which we could also do for our fabrication.
Team Atlar:
Strengths:
- Great progress and very realistic. Well contextualised and the underwater environment is amazing and very well developed.
Weaknesses:
- There are a few problems with textures and water within the building.
Aspects that could be added to my teams fabrication:
- We could utilise their use of underwater aspects as well as the use of moving trains / elevators and cars that drive.
Strengths:
- Good modeling with very strong contextual information and good crysis environment with surrounding buildings.
Weaknesses:
- The scaling of the building seem abit out
Aspects that could be added to my teams fabrication:
- Their use of texture on the surrounding buildings was great and we could definately implement this into our fabrication.
Team Orange:
Strengths:
- i liked the amount of details that went into the building and site. Come a very long way from previous presentation.
Weaknesses:
- Could have explored their interior spaces more and how people relate and experience these spaces.
Aspects that could be added to my teams fabrication:
- We could utilise their excellent use of AI and interactivity with cars as well as their textures on the shop fronts at ground level.
Team E-volve:
Strengths:
- Very realistic environment and context. Nice furnishings and interior textures.
Weaknesses:
- Could add 'oasis' elements such as more greenery / birds etc. Internal circulation could also be explored further.
Aspects that could be added to my teams fabrication:
- Their amazing use of interior textures, especially on walls could be implemented into our fabrication.
Team Urbans:
Strengths:
- Great building, looks very realistic and well realised.
Weaknesses:
- Scaling of textures on the exterior of the building could be explored.
Aspects that could be added to my teams fabrication:
- They were able to import a very accurate terrain heightmap which we could also do for our fabrication.
Team Atlar:
Strengths:
- Great progress and very realistic. Well contextualised and the underwater environment is amazing and very well developed.
Weaknesses:
- There are a few problems with textures and water within the building.
Aspects that could be added to my teams fabrication:
- We could utilise their use of underwater aspects as well as the use of moving trains / elevators and cars that drive.
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